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BASE_NODE SFBool | isLocal |
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SFBool | position3DQuant |
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SFVec3f | position3DMin |
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SFVec3f | position3DMax |
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SFInt32 | position3DNbBits |
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SFBool | position2DQuant |
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SFVec2f | position2DMin |
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SFVec2f | position2DMax |
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SFInt32 | position2DNbBits |
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SFBool | drawOrderQuant |
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SFFloat | drawOrderMin |
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SFFloat | drawOrderMax |
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SFInt32 | drawOrderNbBits |
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SFBool | colorQuant |
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SFFloat | colorMin |
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SFFloat | colorMax |
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SFInt32 | colorNbBits |
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SFBool | textureCoordinateQuant |
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SFFloat | textureCoordinateMin |
| |
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SFFloat | textureCoordinateMax |
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SFInt32 | textureCoordinateNbBits |
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SFBool | angleQuant |
| |
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SFFloat | angleMin |
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SFFloat | angleMax |
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SFInt32 | angleNbBits |
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SFBool | scaleQuant |
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SFFloat | scaleMin |
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SFFloat | scaleMax |
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SFInt32 | scaleNbBits |
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SFBool | keyQuant |
| |
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SFFloat | keyMin |
| |
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SFFloat | keyMax |
| |
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SFInt32 | keyNbBits |
| |
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SFBool | normalQuant |
| |
|
SFInt32 | normalNbBits |
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SFBool | sizeQuant |
| |
|
SFFloat | sizeMin |
| |
|
SFFloat | sizeMax |
| |
|
SFInt32 | sizeNbBits |
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|
SFBool | useEfficientCoding |
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The documentation for this struct was generated from the following file: