Section: Visualization Toolkit Volume Rendering Classes
To create an instance of class vtkEncodedGradientShader, simply invoke its constructor as follows
obj = vtkEncodedGradientShader
obj is an instance of the vtkEncodedGradientShader class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkEncodedGradientShader = obj.NewInstance ()
vtkEncodedGradientShader = obj.SafeDownCast (vtkObject o)
obj.SetZeroNormalDiffuseIntensity (float ) - Set / Get the intensity diffuse / specular light used for the
zero normals.
float = obj.GetZeroNormalDiffuseIntensityMinValue () - Set / Get the intensity diffuse / specular light used for the
zero normals.
float = obj.GetZeroNormalDiffuseIntensityMaxValue () - Set / Get the intensity diffuse / specular light used for the
zero normals.
float = obj.GetZeroNormalDiffuseIntensity () - Set / Get the intensity diffuse / specular light used for the
zero normals.
obj.SetZeroNormalSpecularIntensity (float ) - Set / Get the intensity diffuse / specular light used for the
zero normals.
float = obj.GetZeroNormalSpecularIntensityMinValue () - Set / Get the intensity diffuse / specular light used for the
zero normals.
float = obj.GetZeroNormalSpecularIntensityMaxValue () - Set / Get the intensity diffuse / specular light used for the
zero normals.
float = obj.GetZeroNormalSpecularIntensity () - Set / Get the intensity diffuse / specular light used for the
zero normals.
obj.UpdateShadingTable (vtkRenderer ren, vtkVolume vol, vtkEncodedGradientEstimator gradest) - Cause the shading table to be updated
obj.SetActiveComponent (int ) - Set the active component for shading. This component's
ambient / diffuse / specular / specular power values will
be used to create the shading table. The default is 1.0
int = obj.GetActiveComponentMinValue () - Set the active component for shading. This component's
ambient / diffuse / specular / specular power values will
be used to create the shading table. The default is 1.0
int = obj.GetActiveComponentMaxValue () - Set the active component for shading. This component's
ambient / diffuse / specular / specular power values will
be used to create the shading table. The default is 1.0
int = obj.GetActiveComponent () - Set the active component for shading. This component's
ambient / diffuse / specular / specular power values will
be used to create the shading table. The default is 1.0