Section: Visualization Toolkit View Classes
.SECTION Thanks Thanks a bunch to the holographic unfolding pattern.
To create an instance of class vtkGraphLayoutView, simply invoke its constructor as follows
obj = vtkGraphLayoutView
obj is an instance of the vtkGraphLayoutView class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkGraphLayoutView = obj.NewInstance ()
vtkGraphLayoutView = obj.SafeDownCast (vtkObject o)
obj.SetVertexLabelArrayName (string name) - The array to use for vertex labeling. Default is "label".
string = obj.GetVertexLabelArrayName () - The array to use for vertex labeling. Default is "label".
obj.SetEdgeLabelArrayName (string name) - The array to use for edge labeling. Default is "label".
string = obj.GetEdgeLabelArrayName () - The array to use for edge labeling. Default is "label".
obj.SetVertexLabelVisibility (bool vis) - Whether to show vertex labels. Default is off.
bool = obj.GetVertexLabelVisibility () - Whether to show vertex labels. Default is off.
obj.VertexLabelVisibilityOn () - Whether to show vertex labels. Default is off.
obj.VertexLabelVisibilityOff () - Whether to show vertex labels. Default is off.
obj.SetHideVertexLabelsOnInteraction (bool vis) - Whether to hide vertex labels during mouse interactions. Default is off.
bool = obj.GetHideVertexLabelsOnInteraction () - Whether to hide vertex labels during mouse interactions. Default is off.
obj.HideVertexLabelsOnInteractionOn () - Whether to hide vertex labels during mouse interactions. Default is off.
obj.HideVertexLabelsOnInteractionOff () - Whether to hide vertex labels during mouse interactions. Default is off.
obj.SetEdgeVisibility (bool vis) - Whether to show the edges at all. Default is on
bool = obj.GetEdgeVisibility () - Whether to show the edges at all. Default is on
obj.EdgeVisibilityOn () - Whether to show the edges at all. Default is on
obj.EdgeVisibilityOff () - Whether to show the edges at all. Default is on
obj.SetEdgeLabelVisibility (bool vis) - Whether to show edge labels. Default is off.
bool = obj.GetEdgeLabelVisibility () - Whether to show edge labels. Default is off.
obj.EdgeLabelVisibilityOn () - Whether to show edge labels. Default is off.
obj.EdgeLabelVisibilityOff () - Whether to show edge labels. Default is off.
obj.SetHideEdgeLabelsOnInteraction (bool vis) - Whether to hide edge labels during mouse interactions. Default is off.
bool = obj.GetHideEdgeLabelsOnInteraction () - Whether to hide edge labels during mouse interactions. Default is off.
obj.HideEdgeLabelsOnInteractionOn () - Whether to hide edge labels during mouse interactions. Default is off.
obj.HideEdgeLabelsOnInteractionOff () - Whether to hide edge labels during mouse interactions. Default is off.
obj.SetVertexColorArrayName (string name) - The array to use for coloring vertices. Default is "color".
string = obj.GetVertexColorArrayName () - The array to use for coloring vertices. Default is "color".
obj.SetColorVertices (bool vis) - Whether to color vertices. Default is off.
bool = obj.GetColorVertices () - Whether to color vertices. Default is off.
obj.ColorVerticesOn () - Whether to color vertices. Default is off.
obj.ColorVerticesOff () - Whether to color vertices. Default is off.
obj.SetEdgeColorArrayName (string name) - The array to use for coloring edges. Default is "color".
string = obj.GetEdgeColorArrayName () - The array to use for coloring edges. Default is "color".
obj.SetColorEdges (bool vis) - Whether to color edges. Default is off.
bool = obj.GetColorEdges () - Whether to color edges. Default is off.
obj.ColorEdgesOn () - Whether to color edges. Default is off.
obj.ColorEdgesOff () - Whether to color edges. Default is off.
obj.SetEnabledEdgesArrayName (string name) - The array to use for coloring edges.
string = obj.GetEnabledEdgesArrayName () - The array to use for coloring edges.
obj.SetEnableEdgesByArray (bool vis) - Whether to color edges. Default is off.
int = obj.GetEnableEdgesByArray () - Whether to color edges. Default is off.
obj.SetEnabledVerticesArrayName (string name) - The array to use for coloring vertices.
string = obj.GetEnabledVerticesArrayName () - The array to use for coloring vertices.
obj.SetEnableVerticesByArray (bool vis) - Whether to color vertices. Default is off.
int = obj.GetEnableVerticesByArray () - Whether to color vertices. Default is off.
obj.SetScalingArrayName (string name) - The array used for scaling (if ScaledGlyphs is ON)
string = obj.GetScalingArrayName () - The array used for scaling (if ScaledGlyphs is ON)
obj.SetScaledGlyphs (bool arg) - Whether to use scaled glyphs or not. Default is off.
bool = obj.GetScaledGlyphs () - Whether to use scaled glyphs or not. Default is off.
obj.ScaledGlyphsOn () - Whether to use scaled glyphs or not. Default is off.
obj.ScaledGlyphsOff () - Whether to use scaled glyphs or not. Default is off.
obj.SetLayoutStrategy (string name) - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToRandom () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToForceDirected () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToSimple2D () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToClustering2D () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToCommunity2D () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToFast2D () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToPassThrough () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToCircular () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToTree () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToCosmicTree () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToCone () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
obj.SetLayoutStrategyToSpanTree () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
string = obj.GetLayoutStrategyName () - The layout strategy to use when performing the graph layout.
The possible strings are:
- "Random" Randomly places vertices in a box.
- "Force Directed" A layout in 3D or 2D simulating forces on edges.
- "Simple 2D" A simple 2D force directed layout.
- "Clustering 2D" A 2D force directed layout that's just like
simple 2D but uses some techniques to cluster better.
- "Community 2D" A linear-time 2D layout that's just like
Fast 2D but looks for and uses a community
array to 'accentuate' clusters.
- "Fast 2D" A linear-time 2D layout.
- "Pass Through" Use locations assigned to the input.
- "Circular" Places vertices uniformly on a circle.
- "Cone" Cone tree layout.
- "Span Tree" Span Tree Layout.
Default is "Simple 2D".
vtkGraphLayoutStrategy = obj.GetLayoutStrategy () - The layout strategy to use when performing the graph layout.
This signature allows an application to create a layout
object directly and simply set the pointer through this method.
obj.SetLayoutStrategy (vtkGraphLayoutStrategy s) - The layout strategy to use when performing the graph layout.
This signature allows an application to create a layout
object directly and simply set the pointer through this method.
obj.SetEdgeLayoutStrategy (string name) - The layout strategy to use when performing the edge layout.
The possible strings are:
"Arc Parallel" - Arc parallel edges and self loops.
"Pass Through" - Use edge routes assigned to the input.
Default is "Arc Parallel".
obj.SetEdgeLayoutStrategyToArcParallel () - The layout strategy to use when performing the edge layout.
The possible strings are:
"Arc Parallel" - Arc parallel edges and self loops.
"Pass Through" - Use edge routes assigned to the input.
Default is "Arc Parallel".
obj.SetEdgeLayoutStrategyToPassThrough () - The layout strategy to use when performing the edge layout.
The possible strings are:
"Arc Parallel" - Arc parallel edges and self loops.
"Pass Through" - Use edge routes assigned to the input.
Default is "Arc Parallel".
string = obj.GetEdgeLayoutStrategyName () - The layout strategy to use when performing the edge layout.
The possible strings are:
"Arc Parallel" - Arc parallel edges and self loops.
"Pass Through" - Use edge routes assigned to the input.
Default is "Arc Parallel".
vtkEdgeLayoutStrategy = obj.GetEdgeLayoutStrategy () - The layout strategy to use when performing the edge layout.
This signature allows an application to create a layout
object directly and simply set the pointer through this method.
obj.SetEdgeLayoutStrategy (vtkEdgeLayoutStrategy s) - The layout strategy to use when performing the edge layout.
This signature allows an application to create a layout
object directly and simply set the pointer through this method.
obj.AddIconType (string type, int index) - Associate the icon at index "index" in the vtkTexture to all vertices
containing "type" as a value in the vertex attribute array specified by
IconArrayName.
obj.ClearIconTypes () - Clear all icon mappings.
obj.SetIconAlignment (int alignment) - Specify where the icons should be placed in relation to the vertex.
See vtkIconGlyphFilter.h for possible values.
obj.SetIconVisibility (bool b) - Whether icons are visible (default off).
bool = obj.GetIconVisibility () - Whether icons are visible (default off).
obj.IconVisibilityOn () - Whether icons are visible (default off).
obj.IconVisibilityOff () - Whether icons are visible (default off).
obj.SetIconArrayName (string name) - The array used for assigning icons
string = obj.GetIconArrayName () - The array used for assigning icons
obj.SetGlyphType (int type) - The type of glyph to use for the vertices
int = obj.GetGlyphType () - The type of glyph to use for the vertices
obj.SetVertexLabelFontSize (int size) - The size of the font used for vertex labeling
int = obj.GetVertexLabelFontSize () - The size of the font used for vertex labeling
obj.SetEdgeLabelFontSize (int size) - The size of the font used for edge labeling
int = obj.GetEdgeLabelFontSize () - The size of the font used for edge labeling
obj.SetEdgeScalarBarVisibility (bool vis) - Whether the scalar bar for edges is visible. Default is off.
bool = obj.GetEdgeScalarBarVisibility () - Whether the scalar bar for edges is visible. Default is off.
obj.SetVertexScalarBarVisibility (bool vis) - Whether the scalar bar for vertices is visible. Default is off.
bool = obj.GetVertexScalarBarVisibility () - Whether the scalar bar for vertices is visible. Default is off.
obj.ZoomToSelection () - Reset the camera based on the bounds of the selected region.
int = obj.IsLayoutComplete () - Is the graph layout complete? This method is useful
for when the strategy is iterative and the application
wants to show the iterative progress of the graph layout
See Also: UpdateLayout();
obj.UpdateLayout () - This method is useful for when the strategy is iterative
and the application wants to show the iterative progress
of the graph layout. The application would have something like
while(!IsLayoutComplete())
{
UpdateLayout();
}
See Also: IsLayoutComplete();