Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkOpenGLHardwareSupport, simply invoke its constructor as follows
obj = vtkOpenGLHardwareSupport
obj is an instance of the vtkOpenGLHardwareSupport class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkOpenGLHardwareSupport = obj.NewInstance ()
vtkOpenGLHardwareSupport = obj.SafeDownCast (vtkObject o)
int = obj.GetNumberOfFixedTextureUnits () - Return the number of fixed-function texture units.
int = obj.GetNumberOfTextureUnits () - Return the total number of texture image units accessible by a shader
program.
bool = obj.GetSupportsMultiTexturing () - Test if MultiTexturing is supported.
vtkOpenGLExtensionManager = obj.GetExtensionManager () - Set/Get a reference to a vtkRenderWindow which is Required
for most methods of this class to work.
obj.SetExtensionManager (vtkOpenGLExtensionManager extensionManager) - Set/Get a reference to a vtkRenderWindow which is Required
for most methods of this class to work.