Section: Visualization Toolkit IO Classes
To create an instance of class vtkBYUWriter, simply invoke its constructor as follows
obj = vtkBYUWriter
obj is an instance of the vtkBYUWriter class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkBYUWriter = obj.NewInstance ()
vtkBYUWriter = obj.SafeDownCast (vtkObject o)
obj.SetGeometryFileName (string ) - Specify the name of the geometry file to write.
string = obj.GetGeometryFileName () - Specify the name of the geometry file to write.
obj.SetDisplacementFileName (string ) - Specify the name of the displacement file to write.
string = obj.GetDisplacementFileName () - Specify the name of the displacement file to write.
obj.SetScalarFileName (string ) - Specify the name of the scalar file to write.
string = obj.GetScalarFileName () - Specify the name of the scalar file to write.
obj.SetTextureFileName (string ) - Specify the name of the texture file to write.
string = obj.GetTextureFileName () - Specify the name of the texture file to write.
obj.SetWriteDisplacement (int ) - Turn on/off writing the displacement file.
int = obj.GetWriteDisplacement () - Turn on/off writing the displacement file.
obj.WriteDisplacementOn () - Turn on/off writing the displacement file.
obj.WriteDisplacementOff () - Turn on/off writing the displacement file.
obj.SetWriteScalar (int ) - Turn on/off writing the scalar file.
int = obj.GetWriteScalar () - Turn on/off writing the scalar file.
obj.WriteScalarOn () - Turn on/off writing the scalar file.
obj.WriteScalarOff () - Turn on/off writing the scalar file.
obj.SetWriteTexture (int ) - Turn on/off writing the texture file.
int = obj.GetWriteTexture () - Turn on/off writing the texture file.
obj.WriteTextureOn () - Turn on/off writing the texture file.
obj.WriteTextureOff () - Turn on/off writing the texture file.