Section: Visualization Toolkit Imaging Classes
To create an instance of class vtkImageRectilinearWipe, simply invoke its constructor as follows
obj = vtkImageRectilinearWipe
obj is an instance of the vtkImageRectilinearWipe class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkImageRectilinearWipe = obj.NewInstance ()
vtkImageRectilinearWipe = obj.SafeDownCast (vtkObject o)
obj.SetPosition (int , int ) - Set/Get the location of the image transition. Note that position is
specified in pixels.
obj.SetPosition (int a[2]) - Set/Get the location of the image transition. Note that position is
specified in pixels.
int = obj. GetPosition () - Set/Get the location of the image transition. Note that position is
specified in pixels.
obj.SetInput1 (vtkDataObject in) - Set the two inputs to this filter.
obj.SetInput2 (vtkDataObject in) - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipe (int ) - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
int = obj.GetWipeMinValue () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
int = obj.GetWipeMaxValue () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
int = obj.GetWipe () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipeToQuad () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipeToHorizontal () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipeToVertical () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipeToLowerLeft () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipeToLowerRight () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipeToUpperLeft () - Specify the wipe mode. This mode determnis how input 0 and input
1 are combined to produce the output. Each mode uses one or both
of the values stored in Position.
SetWipeToQuad - alternate input 0 and input 1 horizontally and
vertically. The Position specifies the location of the quad
intersection.
SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one
input and 1 of the other. Select the location of input 0 to the
LowerLeft{LowerRight,UpperLeft,UpperRight}. Position
selects the location of the corner.
SetWipeToHorizontal - alternate input 0 and input 1 with a vertical
split. Position[0] specifies the location of the vertical
transition between input 0 and input 1.
SetWipeToVertical - alternate input 0 and input 1 with a
horizontal split. Position[1] specifies the location of the
horizonal transition between input 0 and input 1.
obj.SetWipeToUpperRight ()