Section: Visualization Toolkit Graphics Classes
To create an instance of class vtkMaskPoints, simply invoke its constructor as follows
obj = vtkMaskPoints
obj is an instance of the vtkMaskPoints class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkMaskPoints = obj.NewInstance ()
vtkMaskPoints = obj.SafeDownCast (vtkObject o)
obj.SetOnRatio (int ) - Turn on every nth point.
int = obj.GetOnRatioMinValue () - Turn on every nth point.
int = obj.GetOnRatioMaxValue () - Turn on every nth point.
int = obj.GetOnRatio () - Turn on every nth point.
obj.SetMaximumNumberOfPoints (vtkIdType ) - Limit the number of points that can be passed through.
vtkIdType = obj.GetMaximumNumberOfPointsMinValue () - Limit the number of points that can be passed through.
vtkIdType = obj.GetMaximumNumberOfPointsMaxValue () - Limit the number of points that can be passed through.
vtkIdType = obj.GetMaximumNumberOfPoints () - Limit the number of points that can be passed through.
obj.SetOffset (vtkIdType ) - Start with this point.
vtkIdType = obj.GetOffsetMinValue () - Start with this point.
vtkIdType = obj.GetOffsetMaxValue () - Start with this point.
vtkIdType = obj.GetOffset () - Start with this point.
obj.SetRandomMode (int ) - Special flag causes randomization of point selection. If this mode is on,
statistically every nth point (i.e., OnRatio) will be displayed.
int = obj.GetRandomMode () - Special flag causes randomization of point selection. If this mode is on,
statistically every nth point (i.e., OnRatio) will be displayed.
obj.RandomModeOn () - Special flag causes randomization of point selection. If this mode is on,
statistically every nth point (i.e., OnRatio) will be displayed.
obj.RandomModeOff () - Special flag causes randomization of point selection. If this mode is on,
statistically every nth point (i.e., OnRatio) will be displayed.
obj.SetGenerateVertices (int ) - Generate output polydata vertices as well as points. A useful
convenience method because vertices are drawn (they are topology) while
points are not (they are geometry). By default this method is off.
int = obj.GetGenerateVertices () - Generate output polydata vertices as well as points. A useful
convenience method because vertices are drawn (they are topology) while
points are not (they are geometry). By default this method is off.
obj.GenerateVerticesOn () - Generate output polydata vertices as well as points. A useful
convenience method because vertices are drawn (they are topology) while
points are not (they are geometry). By default this method is off.
obj.GenerateVerticesOff () - Generate output polydata vertices as well as points. A useful
convenience method because vertices are drawn (they are topology) while
points are not (they are geometry). By default this method is off.
obj.SetSingleVertexPerCell (int ) - When vertex generation is enabled, by default vertices are produced
as multi-vertex cells (more than one per cell), if you wish to have a single
vertex per cell, enable this flag.
int = obj.GetSingleVertexPerCell () - When vertex generation is enabled, by default vertices are produced
as multi-vertex cells (more than one per cell), if you wish to have a single
vertex per cell, enable this flag.
obj.SingleVertexPerCellOn () - When vertex generation is enabled, by default vertices are produced
as multi-vertex cells (more than one per cell), if you wish to have a single
vertex per cell, enable this flag.
obj.SingleVertexPerCellOff () - When vertex generation is enabled, by default vertices are produced
as multi-vertex cells (more than one per cell), if you wish to have a single
vertex per cell, enable this flag.